Okay, had a quick go at rewriting your first page in Sugarcube The code looks like this now.
You wake up in your cozy home, surronded by your 4 dragon girls, you decide to head where they've gathered themselves, each doing their own thigs
<span style="color:orange">Tohru: Good morning master, I did the laundry earlier today, and don't worry, I didn't put it in my mouth this time</span>
[img["MKDMpics/0tohru.jpg"]]
<span style="color:purple">I don't think there was any dialogue here, so I'll just write this.</span>
[img["MKDMpics/0elma.jpg"]]
Ilulu is too busy playing video games with lucoa to notice you.
<span style="color:red">Damn you Quetzalcoatl! How are you so good at these human games?!</span>
[img["MKDMpics/0ilulu.jpg"]]
[[Approach Tohru->TohruMain]]
[[Approach Elma->ElmaMain]]
[[Approach Ilulu->IluluMain]]
[[Approach Lucoa->LucoaMain]]
The front page now looks like this.
One thing you'll notice in the code, I renamed the images folder and the images, keeping them named like that will make it easier to keep the organized as your game grows.
I put a 0 in front of those ones to show they appear in the intro. Then you could probably put a 1 in front of all the Tohru images, a 2 in front of the Elma ones, and so on.
In the end I just started a new game and copied the intro page over, it might have been an issue with the game being converted to Sugarcube, possibly the stylesheet stuff.
Okay, now I can have a look through your game and try to give advice.
From my first glace, the Harlowe system is pretty different to Sugarcube. It should be fairly easy to change it over with a game this small, I'll be able to give better advice that way.
any ideas on how to properly incorporate my ideas, I saw your other monster project and it was really cool and detailed, I want mine to be similar, I haven't added any real code so ill try and get things switched out, I've just been adding dialogue and pictures so imma upload the sugarcube ver rn.
One of the easiest ways to learn would be to import my game into Twine and looking through my code to see how made it work. I'm not sure if that works with the browser version of Twine though.
What I'd say you should focus on right now is just getting the basics of writing down and learning how they work before trying to make battle systems
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Okay, had a quick go at rewriting your first page in Sugarcube
The code looks like this now.
You wake up in your cozy home, surronded by your 4 dragon girls, you decide to head where they've gathered themselves, each doing their own thigs
<span style="color:orange">Tohru: Good morning master, I did the laundry earlier today, and don't worry, I didn't put it in my mouth this time</span>
[img["MKDMpics/0tohru.jpg"]]
<span style="color:purple">I don't think there was any dialogue here, so I'll just write this.</span>
[img["MKDMpics/0elma.jpg"]]
Ilulu is too busy playing video games with lucoa to notice you.
<span style="color:red">Damn you Quetzalcoatl! How are you so good at these human games?!</span>
[img["MKDMpics/0ilulu.jpg"]]
[[Approach Tohru->TohruMain]]
[[Approach Elma->ElmaMain]]
[[Approach Ilulu->IluluMain]]
[[Approach Lucoa->LucoaMain]]
The front page now looks like this.
One thing you'll notice in the code, I renamed the images folder and the images, keeping them named like that will make it easier to keep the organized as your game grows.
I put a 0 in front of those ones to show they appear in the intro.
Then you could probably put a 1 in front of all the Tohru images, a 2 in front of the Elma ones, and so on.
alright thanks, Im gonna try to go off of this and the legendary pokemon breeder, however for some reason when I try to test the game it never loads.
I had the same thing happen to me.
In the end I just started a new game and copied the intro page over, it might have been an issue with the game being converted to Sugarcube, possibly the stylesheet stuff.
Okay, now I can have a look through your game and try to give advice.
From my first glace, the Harlowe system is pretty different to Sugarcube.
It should be fairly easy to change it over with a game this small, I'll be able to give better advice that way.
There's a very useful website for Sugarcube too.
https://www.motoslave.net/sugarcube/2/docs/
It helped me learn a lot!
okay I’ll switch over to sugarcube
any ideas on how to properly incorporate my ideas, I saw your other monster project and it was really cool and detailed, I want mine to be similar, I haven't added any real code so ill try and get things switched out, I've just been adding dialogue and pictures so imma upload the sugarcube ver rn.
I would say that's a bit advanced for a beginner.
One of the easiest ways to learn would be to import my game into Twine and looking through my code to see how made it work.
I'm not sure if that works with the browser version of Twine though.
What I'd say you should focus on right now is just getting the basics of writing down and learning how they work before trying to make battle systems
how do I import your game?
nvm I figured it out and holy guacamole bro
Like I said, I'm not sure if it will work if you're using Twine in the browser version, it might be .exe version only
But from the Library screen, you should see a button that says Import.
After that, click Choose File and find the html from my game, you'll have to have it downloaded and extracted from the zip first of course
thanks I got it, I saw the legendary Pokémon breeder, you really put a lot into these games